#Dengeki bunko fighting climax mugen full
He has NO striker, Maybe in a future update.įor a complete full on movelist, Please go to this website.Īll moves are coded as the website has listed, with the exception of the back throw, I only coded forward. Im Amazed by your work Websta so I took some effect to modify it to make the 16:9 stage looks at the right size. Dengeki Bunko: Fighting Climax gameplay will feel familiar to any fan of anime/2D fighting games.The game uses a standard eight-way joystick and four buttons: A (weak attack), B (medium attack), C (strong attack), and D (support, to summon support characters) as well as standarddash, back dash, and two levels of jump - and of course the. I am aiming for as accurate as I can, I HAVE NOT PLAYED THE GAME FIRST HAND.Īnd I also apologize for the sounds, Im looking high and low for sounds. Re: Sonic & NIGHTS Stage from Dengeki Bunko Fighting Climax. Please note that some gameplay mechanics from the offical game are not translated over in this version of Akira. I personally have not seen many of the shows which the characters come from (save for some Sword Art Online and an inkling of the others), but even if I had, there isn’t a ton of variety to their attacks.+ Completely redid his voices, Ripped from Virtua Fighter 3 (Thankfully its the same voice actor all these years). Since so much of the game was created in favor of simplicity and action, there’s a bit of a lapse that occurs between choosing new characters. However, this also begins to outline one of the weaker points of this title. The choice of characters for this game was honestly good, though many of them seem to follow a similar trend of being a ‘cute anime girl’ which somewhat takes away from their presence. Some of the stages look a bit off, but that’s hardly a detractor given the justice done to each character. Additionally, and unsurprisingly, the graphics and art design of this game are fantastic. DBFC manages to retain the finer points that make it an innovative title while also enabling wider audiences to play with a smaller learning curve. With such a focus on simpler gameplay, many titles fall into the trap of becoming button mashers, which can still be fun but lack nuance. This change was quite significant because it was done effectively instead of being reductive. DBFC takes a different approach entirely, opting for a simpler battle scheme by removing subtle/difficult to pull off combos and instead inserting the ‘climax arts’ system. This is also the result of them coming off their previous projects, Guilty Gears and Under Night In-Birth ExeLate, which are both well known for being intricately crafted 2D fighters. A Dream Crossoverįighters for this game were chosen from a wide variety of popular animes, notably from the Toradora!, Sword Art Online, and The Irregular at Magic High School.Īlready, it becomes clear that the developers were aiming to attract a wider audience, as there are nearly 20 different animes represented here. It is a bit out there compared to traditional fighters but doesn’t totally breakdown the genre with new ideas.
#Dengeki bunko fighting climax mugen series
Even if, like me, you previously had only some interactions with other 2D fighter titles – namely the Guilty Gear or BlazBlue series – or perhaps none at all, what makes DBFC special is newcomers can quickly get invested too. For the most part, it is widely accessible through these mechanics despite having what it likely a small Western audience. This game is honestly a lot of fun for what it offers and a few of the mechanics that it uses, which was quite relevant for me since I have limited experience with this genre. I, myself, have likely only played a couple over the past few years aside from Dengeki Bunko: Fighting Climax but without nearly as much enjoyment. In the realm of 2D fighting games, notoriety is relatively limited.